AI Insights · Timothy · July 2024
Top 5 Sandbox-like Games on Android in Switzerland: Q2 2024 Performance
Explore the performance metrics of the top 5 sandbox-like games on Android in Switzerland for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 sandbox-like games on the Android platform in Switzerland demonstrated varied performance in terms of downloads, revenue, and weekly active users. Here’s a breakdown of how each game fared:
Roblox saw its revenue fluctuate throughout the quarter, peaking at approximately $50K in the first week of April and seeing a low of around $38K in mid-May. Downloads for the game exhibited a consistent decline, starting at 2.2K in early April and dropping to 1.6K by the end of June. However, weekly active users showed a positive trend, increasing from 170K at the beginning of April to 187K by the end of June.
Minecraft experienced a decline in revenue over the quarter, starting at $3.3K in early April and bottoming out at $1.7K in mid-June before rebounding to $2.7K by the last week of June. Downloads were minimal but somewhat stable, with a slight drop from 69 to 40. The game’s weekly active users increased from 34.9K to 39.4K, indicating a steady rise in user engagement.
PK XD: Fun, friends & games showed moderate revenue growth, starting at $645 in early April and ending at $651 in late June. Downloads saw a peak of 478 in mid-April but generally declined to 227 by the end of the quarter. Weekly active users decreased from 6.7K to 5.7K, reflecting a drop in user engagement.
IMVU: Social Chat & Avatar app generated steady revenue with minor fluctuations, peaking at $345 in the final week of June. Downloads were notably low, starting at 48 and declining to 20 by the end of the quarter. Weekly active users showed a slight decrease from 323 to 232 over the same period.
Terraria had relatively stable revenue, peaking at $242 in early April and dropping to $138 by the end of June. Downloads remained minimal, fluctuating between 10 and 20. The game’s weekly active users saw a decline from 166 in early April to 125 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.